#include <iostream>
using namespace std;

#include "CParticle.h"

int main (int, char * []) {
	CParticleTraits::pattern_t v;
	v.push_back(2);
	v.push_back(3);
	v.push_back(4);
	v.push_back(5);
	v.push_back(6);
	v.push_back(4);
	v.push_back(7);
	v.push_back(8);
	v.push_back(9);
	v.push_back(4);
	CParticle<CParticleTraits> _p(1000, v);
	cout << _p << endl;

//	_p << _p << _p ;

	return true;
}